King's Resonance [BLZD-EN071] Common
| Set: | Blazing Dominion |
| Card type: | Normal Trap |
| Rarity: | Common |
During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn. • 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. • 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn. • 5+: Change all your opponent's monsters to face-down Defense Position. You can only activate 1 "King's Resonance" per turn.
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King's Resonance [BLZD-EN071] Common
King's Resonance [BLZD-EN071] Common
| Set: | Blazing Dominion |
| Card type: | Normal Trap |
| Rarity: | Common |
During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn. • 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. • 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn. • 5+: Change all your opponent's monsters to face-down Defense Position. You can only activate 1 "King's Resonance" per turn.
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-64%King's Resonance [BLZD-EN071] Common—
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Description
| Set: | Blazing Dominion |
| Card type: | Normal Trap |
| Rarity: | Common |
During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn. • 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. • 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn. • 5+: Change all your opponent's monsters to face-down Defense Position. You can only activate 1 "King's Resonance" per turn.












